http://games-download.awardspace.com The annual E3 event is the time and place to get advance looks at exciting upcoming games, and from what we've seen today, there's clearly at least one game that strategy game fans should get excited about. The development team at Relic Entertainment is working to make the impressive Dawn of War II from Relic Entertainment an even more-explosive, more-violent, and more-over-the-top real-time strategy game than the original. The apparent focus of the Dawn of War II team's efforts so far is the single-player campaign, which will put you in control of a small number of Space Marine squads, each captained by a "sergeant" character--essentially, exceptionally powerful "hero" units, whose names, personalities, and abilities will become second nature to you as you carefully follow their progress throughout the campaign. This is because these squads will basically be your entire army throughout the campaign--there won't be any harvesting of resources to build another barracks to churn out more grunts like in a traditional real-time strategy game. You also won't be led around by the nose from preset mission to preset mission as in other, more-linear strategy campaigns. Instead, you'll travel throughout the universe in your battle cruiser with your squads, rescuing the various worlds that have been invaded by aliens by accepting various missions that appear on each planet. Your primary objectives will be either to defend a specific area from an incoming invading force, or to assassinate the commander of a hostile army that has already captured the zone. Interestingly, the campaign will have an open-ended structure that won't require you to successfully finish every single mission before you get a chance to watch the closing credits. Instead, you'll be able to head to any distressed planet at any time and take any outstanding rescue missions--each will have a briefing with the details of your objectives, as well as a list of the experience and item rewards you'll receive at the end, which will probably influence some players' decisions on which missions to go on next. According to lead designer Jonny Ebbert, it will be possible to fail to complete the majority of missions in the campaign and still complete the campaign--like in a real war, you can't always win every battle. Nor will you need to complete every objective--most missions will have various side quests that you can choose to complete or skip. Often, these side quests will yield extremely powerful rewards, such as capturing control of a territory marker or aquiring exceptionally powerful weapons or armor that you can use to equip your units. Unlike in the original game, where control points were small flags planted in the ground, in Dawn of War II, they'll appear in the gameworld as huge imperial shrines or communications towers that, when captured, grant persistent morale bonuses to your units and may provide other benefits in-game as well. For instance, a captured imperial shrine can be used to restore the health of injured troops or as a site to commission reinforcements--replacements for any of the fallen foot soldiers that follow your sergeants.