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  • SUPER STREET FIGHTER 4 CAPCOM CHUN LI 619

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SUPER STREET FIGHTER 4 CAPCOM CHUN LI 619

Street Fighter IV is a fighting game and the next installment in Capcom's long-running Street Fighter series. The coin-operated arcade game was released in Japan on July 18, 2008, and is a planned home release for the PlayStation 3, Xbox 360, and Windows-based personal computers. Street Fighter IV features fighters and backgrounds rendered in 3D, while the gameplay is on a traditional 2D plane, thus creating a "2.5D" effect. Producer Yoshinori Ono has stated that he wanted to keep the game closer to Street Fighter II than its sequels, and as such the "parry system" from Street Fighter III has been dropped. A new system called "Focus Attacks" ("Saving Attack" for the Japanese version) has been introduced, as well as Ultra moves. The traditional six-button control scheme returns, with new features and special moves integrated into the input system, mixing classic gameplay with additional innovations. On December 30, 2007, a gameplay trailer showed how typical gameplay worked, with the 2D plane of fighting shifting and rotating dramatically during certain moves. The game has a very similar feel to Super Street Fighter II Turbo, but also has several features from Street Fighter III 3rd Strike. Pressing both light attack buttons is still for throwing, and both heavy attack buttons are for the personal action or taunts. Both medium attack buttons are for the saving strike. Dashes and quick standing are also in the game. At the moment, C.Viper is the only character who can perform a high jump. It was intended that the car-smashing bonus rounds from earlier Street Fighter games would return. Ono later stated that the bonus stages would not be in the arcade game, but they may be in the console ports. He cited the reason being capitalism, that the time players spend on bonus stages takes money from arcade operators.

YouTube | August 8, 2008Watch more videos from YouTube

Tags:. .yoshinori. .capcom. .chun. .ono. .arcade