I try to highlight how some of the stranger (and quite evil-sounding!) chord progressions work in Michiru Yamane's Castlevania: Symphony of the Night track "The Final Toccata". It's got some pretty outlandish and crazy chord progressions, and I try to explain them using local tonality (and only by playing things on the piano, as opposed to explaining things verbally since I didn't feel like it). Some of the little times I break, I do it to illustrate something, such as my playing an F minor scale to show that the local tonality at that point in the music is explainable by being in F minor. Yamane seems to go between EXTREMELY distant keys by using various voice-leading tricks, but that still fails to completely explain how this most evil track in the entire SotN soundtrack sounds so overwhelmingly blooming with evil baroque-ish grandeur (like a grand evil parody in 5/4 of a Bach-style work). Please send me messages or video responses if you can think up better ways of explaining the harmonic relations.