
This is an updated version of my character modeling/texturing/shading demo reel. The major changes from the last version include changing the Monster's eyes, adding closeups for the Monster and the Protoss, adding clips from One Giant Leap for the Snake, and speeding up the pace of the turntables and the video in general (despite all the added content, it's noticeably shorter than the previous version). Uploading this to Youtube has compressed the video quality quite a bit, and the text is hard to read, so here's all the information listed in the video: -Monster- Base poly count: 6,650 Displacement map: 2k Programs used: Maya, Photoshop, ZBrush Rendered with Mental Ray -Protoss Zealot- Character base poly count: 9,674 Displacement map: 2k Armor base poly count: 11,416 Character total: 21,090 Programs used: Maya, Photoshop, ZBrush Rendered in Mental Ray -Snake- Base poly count: 1,728 Programs used: Maya, Photoshop, Deep Paint 3D Rendered with Maya Software Music is "Perilous Journey" from the Halo soundtrack.
