Here is a quick one-take recording I did demonstrating five different entrance points to the Chris Houlihan Room in The Legend of Zelda: A Link to the Past. This "top secret room" (as it is named in other releases) was named the "Chris Houlihan Room" in North American copies of the game as the prize awarded to a Mr. Chris Houlihan, winner of the WarMECH Challenge Competition described in Nintendo Power Magazine Volume 16 (Sept./Oct. 1990) at p.13. The competition involved finding the enemy named "WarMECH" in Final Fantasy I. There has been much fan speculation as to the precise nature of the room, and there is an enormous amount of misinformation about it present online. To address the three most glaring errors briefly: 1)There is not one INTENDED way to get into the room. It is a failsafe room that the player is dumped into if the game glitches after the player falls into a hole. There are several places where the glitch can occur. More information on the subject can be provided on request. 2)Speed is NOT a critical factor in arriving at the Chris Houlihan Room. The vast majority of guides suggest that the player must run at top speed and that if he/she is hit by an enemy or bumps a wall then the trick will not work. This is incorrect. although the Pegasus Boots are required for the trick and although this video shows the sprite moving at top speed (usually) this is merely done to cut down recording length. It is possible to stand next to the hole leading to the room for ...