Mad Monkey Tech demo, showing advanced shader capabilities of the iPhone 3GS. More info at madmonkeystudio.comMad Monkey Tech demo, showing advanced shader capabilities of the iPhone 3GS. More info at madmonkeystudio.com0
Mad Monkey Tech demo, showing advanced shader capabilities of the iPhone 3GS. More info at madmonkeystudio.com
Imagination Technologies' shader demo running on early Samsung Omnia HD hardware at the Mobile World Congress 09Imagination Technologies' shader demo running on early Samsung Omnia HD hardware at the Mobile World Congress 090
Imagination Technologies' shader demo running on early Samsung Omnia HD hardware at the Mobile World Congress 09
Materials - Car Paint Single Material - Iridescent Color Change Ramp ShaderMaterials - Car Paint Single Material - Iridescent Color Change Ramp Shader0
Materials - Car Paint Single Material - Iridescent Color Change Ramp Shader
A review of the second edition of Frank D. Luna's Introduction to 3d Game Programming with DirectX 9.0A review of the second edition of Frank D. Luna's Introduction to 3d Game Programming with DirectX 9.00
A review of the second edition of Frank D. Luna's Introduction to 3d Game Programming with DirectX 9.0
This demo I pulled out of thing air in about four days (no joke). It was definitely interesting taking advantage of high-poly...This demo I pulled out of thing air in about four days (no joke). It was definitely interesting taking advantage of high-poly and low poly stuff. For reference, the source model...0
This demo I pulled out of thing air in about four days (no joke). It was definitely interesting taking advantage of high-poly...
In this 3D Studio Max tutorial we will cover how to use procedurals to create a rock texture. We will cover: displacement tun...In this 3D Studio Max tutorial we will cover how to use procedurals to create a rock texture. We will cover: displacement tuning in mental ray, specularity properties, bump and...0
In this 3D Studio Max tutorial we will cover how to use procedurals to create a rock texture. We will cover: displacement tun...