My Video Playlist »
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THE PAIN, OH GOD THE PAIN IS UNBEARABLE
THE PAIN, OH GOD THE PAIN IS UNBEARABLE
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THE PAIN, OH GOD THE PAIN IS UNBEARABLE |
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Savestates were NOT used during gameplay. Hmm, some levels in Luigi's Adventure are just asking to be speedrunned. This ones'...
Savestates were NOT used during gameplay. Hmm, some levels in Luigi's Adventure are just asking to be speedrunned. This ones' one of 'em. All this level really requires is control...
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Savestates were NOT used during gameplay. Hmm, some levels in Luigi's Adventure are just asking to be speedrunned. This ones'... |
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www.dicklessrobot.com
www.dicklessrobot.com
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www.dicklessrobot.com |
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Savestates were NOT used during gameplay. I really liked the concept of this level- put a spike ceiling and water on layer 2,...
Savestates were NOT used during gameplay. I really liked the concept of this level- put a spike ceiling and water on layer 2, and put obstacles on the top and bottom. I can't say...
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Savestates were NOT used during gameplay. I really liked the concept of this level- put a spike ceiling and water on layer 2,... |
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Savestates were NOT used during gameplay. Well, here's the reason I refrained from posting videos for a while :p. I thought I...
Savestates were NOT used during gameplay. Well, here's the reason I refrained from posting videos for a while :p. I thought I'd do another run of Adventure Starts, which is now...
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Savestates were NOT used during gameplay. Well, here's the reason I refrained from posting videos for a while :p. I thought I... |
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Here's part 1 of my full playthrough of Contra. No codes, continues or savestates were used. 5 deaths total. 717800 is the fi...
Here's part 1 of my full playthrough of Contra. No codes, continues or savestates were used. 5 deaths total. 717800 is the final score. Enjoy! (finished in Part 2) -metalbryan
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Here's part 1 of my full playthrough of Contra. No codes, continues or savestates were used. 5 deaths total. 717800 is the fi... |
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Savestates were NOT used during gameplay. Another example of a level that could really benefit from more diverse spritework. ...
Savestates were NOT used during gameplay. Another example of a level that could really benefit from more diverse spritework. The sloping platforms aren't a bad idea, but they're...
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Savestates were NOT used during gameplay. Another example of a level that could really benefit from more diverse spritework. ... |
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Savestates were NOT used during gameplay. I remember thinking how weird this level was when I first played it. Once I got use...
Savestates were NOT used during gameplay. I remember thinking how weird this level was when I first played it. Once I got used to the slime hanging from the ceiling, though, I...
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Savestates were NOT used during gameplay. I remember thinking how weird this level was when I first played it. Once I got use... |
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This is what happens when you load a savestate from a heavily modded version of a game into the original and then try to func...
This is what happens when you load a savestate from a heavily modded version of a game into the original and then try to function.
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This is what happens when you load a savestate from a heavily modded version of a game into the original and then try to func... |
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I have absolutely no qualms about abusing savestates so badly that they'll require decades of expensive therapy. Not with thi...
I have absolutely no qualms about abusing savestates so badly that they'll require decades of expensive therapy. Not with this game. ... let's play shadow of the beast amiga...
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I have absolutely no qualms about abusing savestates so badly that they'll require decades of expensive therapy. Not with thi... |
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