Some clips of me messing around with tornados in the sandbox editor. The song is Twisted Logic by Coldplay. Tornados are found under Entity\Enviroment, once selected you can change various things under "Entity Properties". The game is being run at high DX9 settings and with with sun shafts enabled (though some may have even more DX10 stuff like better shadowing as I found the mod where you can have most the DX10 stuff in DX9, though things like the 3d waves and parralex mapping won't work because I don't have the hardware for it (but you can use this to play in DX10 on XP: http://files.filefront.com/CVarGroupsrar/;8912154;/fileinfo.html). My system specs are: Intel Core 2 Duo 4300 (1.8GHz) processor, overclocked to 2.2GHz, 2GB 800MHz RAM, Nvidia 512mb 7900GS GPU (DX9). I get a Windows Vista base score of 5.1, RAM and CPU being the 5.1, HDD transfer rate at 5.5 and GPU at 5.8 for gaming, 5.9 for Aero. As it was the sandbox editor, I made the window 512 x 384 and recorded full size with FRAPS which leaves a big blank outline that I cut out by zooming in with my video editor. That's why I get a good framerate; when playing the demo at 1024 x 768 on high I get an average framrate of less than 6fps so I nerf it down to medium shaders, low shadows and then everything else high. I PANT3RA I does this stuff with graphics much more powerfull as he can spawn barrels and tornados and such in real life. He often does glitches in real life like this one: http://i18.photobucket.com/albums/b101/Martzno8/nocollidesheds.jpg